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Toy defense 2 wasteland
Toy defense 2 wasteland













toy defense 2 wasteland toy defense 2 wasteland

Surgeon: 1 in Arizona through skill book given in Ranger Citadel after getting Cure for Cancer in Darwin. Hard solo fights require you to hide out of LOS to take pot shots, and enemies can whittle you down using ambush shots. This is to unlock the Ghost perk, making you immune to ambushes. 7 in LA with the Dowsing Rod trinket maxes out your skill, which gives you access to the Combat Shooting skill book (see below).Īlarm Disarming: 3 in Arizona, use a skill book found in Damonta. In Arizona, getting the Clay Wizard trinket in RNC allows you to pass most checks. With 3 points you can unlock the "Tactical Positioning" Perk, which is useful for snipers and melee. Perception: 3 in Arizona, use a skill book in LA up to 7. In LA, hacking becomes impossible at this skill, by which time you rely on explosives and combat skills.

TOY DEFENSE 2 WASTELAND FULL

You get full experience for hacking robots. Only Slicer Dicers are immune to hacking, so use your robot allies to tank them while you take cheap shots.

toy defense 2 wasteland

The PDA or Broken Robot Toy trinket brings you to 6, which will make hacking robots in Damonta and Abandoned Railway a breeze. The skill book is obtained through returning a toaster item.Ĭomputer Science: as needed for Darwin, 5 by Damonta. With the Toolkit trinket, you can easily process all weapons and mods. Need 8 for the Reinforced Plating perk, which adds 1 to armor. Weaponsmithing: up to 7 in Arizona, use a skill book in LA for 8. With all the weapon mods, no need to max out combat skills to achieve 100% hit rate. Sniper Weapons: up to 5 in Arizona, up to 8 in LA Strength is important because it increases the crit multiple for melee weapons.īladed Weapons: up to 3 in Arizona, up to 7 in LA You only need to worry about explosives and later on, energy weapons, which only start to become common in Damonta and LA. The reason why you don’t need too much Awareness and hence Combat Initiative is because a high armor build is effectively immune to conventional weapons. Note that debuffs and DOT can still affect you, which is why you need 1 point in Surgeon to use medical items.ĭuring level up the first 3 points go to Strength, then the final ones go to Awareness. Even in Arizona, you will reach a point just after Darwin when you become immune to Arizona guns and melee damage. When your armor becomes higher than weapon penetration by 6, you become immune to weapon damage. This will allow you to reach 15 Armor before the endgame. Heavy Armor Sniper-Bladed Ranger (my eventual build but only Youtube videos for hard fights, no writeup)Īlthough a lot of information is contained in the above posts, I wanted to share some of my own experiences and observations as I had a lot of fun doing SJ solo. Light Armor Bladed Ranger (very comprehensive and useful for general solo tips) Heavy Weapons Ranger (useful for optimizing pre-Damonta regardless of weapon choice) I eventually chose a heavy armor sniper-bladed ranger and the following posts really helped in making an optimal run from Arizona to LA. In anticipation of Wasteland 3, I did a solo Supreme Jerk run through Wasteland 2 DC, building my ranger around the advice of contributors who had successfully done solo runs before.















Toy defense 2 wasteland